
PRISON OF STONE
This is a small game that I developed for the Haunted PS1 ‘Summer Shivers’ game jam. It was about a month and a half of development, and it was released on itch.io.
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Initial Blockout
With this being a small project under a relatively short time-frame, I made the decision to keep the environment small from the onset.
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Making use of the building tool, Probuilder, I blocked out the basic structure of the space as well as the creation of basic architectural components for later builds.
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With another decision of mine to have each chamber hold the same dimensions, I could use the same structure multiple times, freeing myself to put surplus efforts elsewhere.
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Instead of creating longer hallways and upping the player’s speed, I opted for a smaller, more contained experience. It gave me a chance to put more attention to smaller details, and more focus on the general level design of the game.
Visual Scripting
The main focus of the game was the examination of items and the exploration of the player's surroundings. To facilitate these mechanics, I made use of the visual scripting tool, Playmaker, to develop these systems.
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Movement
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User Interface
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Object Interaction (Doors, item descriptions)
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Cutscenes
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Musical Cues